I have looked at any documentation to find out what is the correct procedure on starting the Vive console.
I would think that you would want the application you are going to run in VR started first and the start the console that will start SteamVR so it will automatically set the "Resolution Per Eye".
The reason I am asking is I was testing the latest update of Microsoft Flight Simulator (1.18.13.0 )and did find some strange results from the Vive console.
With MSFS running at the "Welcome" screen ant then starting the Vive console by turning on my Valve Index controllers and using the "Ultra" setting my average "Resolution Per Eye" was 1200 x 1200 at 100%. So if the "Custom Resolution Multiplier" was set also set to 100% that was a blurry mess. Understand my system is a i9 11900K and a RTX 3090 with 64G of ram.
So clearly the console picked the wrong resolution so brings up the question why we are not given the ability to pick it our self. In the console software on the "Display settings" page you are allowed to pick a non Automatic setting like "Ultra (4896x2448, 90 Hz) but it still is automatically setting the "Resolution Per Eye"
So can we have the console software do what it says and if I pick Ultra then if I have the "Resolution Per Eye" set to 100% it would be 2448 x 2448?
If not than a manual setting that would do that.
Many things about the headset I like but this part of the software not allowing the user to have control is disappointing.
Bill