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WannerDev

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  1. Ah another thought could win10 home be the problem? Thanks for taking the time. Greetings Johannes
  2. So i tried the samples they don't work as well: I am not sure if it matters at this point but i am using a valve index if that makes any difference. The logs: output_log.txt Fallback handler could not load library C:/Users/cm/Downloads/ViveHandTracking_0.10.0/Prebuilt samples/ViveHandTrackingSample_Win64/Sample_Data/Mono/aristo_interface Fallback handler could not load library C:/Users/cm/Downloads/ViveHandTracking_0.10.0/Prebuilt samples/ViveHandTrackingSample_Win64/Sample_Data/Mono/.\aristo_interface Fallback handler could not load library C:/Users/cm/Downloads/ViveHandTracking_0.10.0/Prebuilt samples/ViveHandTrackingSample_Win64/Sample_Data/Mono/aristo_interface Fallback handler could not load library C:/Users/cm/Downloads/ViveHandTracking_0.10.0/Prebuilt samples/ViveHandTrackingSample_Win64/Sample_Data/Mono/libaristo_interface Fallback handler could not load library C:/Users/cm/Downloads/ViveHandTracking_0.10.0/Prebuilt samples/ViveHandTrackingSample_Win64/Sample_Data/Mono/.\libaristo_interface Fallback handler could not load library C:/Users/cm/Downloads/ViveHandTracking_0.10.0/Prebuilt samples/ViveHandTrackingSample_Win64/Sample_Data/Mono/libaristo_interfaceoutput_log.txt DllNotFoundException: aristo_interface at (wrapper managed-to-native) ViveHandTracking.GestureInterface:UseExternalTransform (bool) at ViveHandTracking.ViveHandTrackingEngine+<Setup>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Setting up 3 worker threads for Enlighten. Thread -> id: 32ac -> priority: 1 Thread -> id: 45c -> priority: 1 Thread -> id: 2a24 -> priority: 1 OpenVR Shutdown
  3. I can't install that VC update, it says it is already installed. hm ok dependency walker spits this out if i used it correctly: Error: At least one required implicit or forwarded dependency was not found. Warning: At least one delay-load dependency module was not found. Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module. Does that help in localizing which module is missing?
  4. Thank you very much for your response. I rememebered i could check if it was loaded by the OpenVr initialized output in the console right? I have that working in one buil i only get errors including DllNotFoundException: aristo_interface as well as laser missing errors. But most builds just come down to DllNotFoundException: aristo_interface I am seeing openVR initialize that should prove that it loaded correctly right? Yes i tried purely without controllers to recognize a gesture but it didn't work. (seeing the scene in VR etc worked) I read in a post that the sdk is only compatible with steamVR 1.x is that still the case ? I am trying without it but out of curiosity. Documenting my attempt - create new unity project 2019.4 - add unity xr plugin via installer.zip (via json package) - Then i realize that the guide is outdated and i have a choice to make to install XR plugin managment. - I download the XR management plugin via the button. Then do i have to enable XR settings in the player? deprecated settings [] Virtual reality supported Because if i don't the choices are [] magic leap [] oculus [] windows mixed reality [] unity mock HMD There is no possibility to add a loader here. If i enable the deprecated settings i can add OpenVR Then i'm done and i import vive handtracking sdk and try the sample scene my headset glows and i get the astro errors in the console. (tracking doesn't work) If i don't enable the deprecated settings i have no idea how to set OpenVR as loader. Ah and for reference the steamVR system works fine Greetings Johannes
  5. Hello guys, i am not sure is this sdk still supported or is there a different openxr kit or something where the handtracking is integrated? I have tried using it with multiple different unity versions on different machines but all i get is DllNotFoundException: aristo_interface. When i tell unity to load it from startup it just tells me dependencys of aristo_interface not found. I have win 10 64bit, unity 64bit. i tried installing VC 2015 as suggested, (unity wouldn't even start) i tried checking if openVr is loaded but i am unsure what does that mean exactly ? in unity 2019.4 there is an option to check openVR, i guess that was meant am i right? I also checked if the dll in system folder is there. I cannot think of anything else to try. I only get this error with vives handtracking engine with the other engines e.g in editor it works fine. Unity Versions i tried: 2019.4.28f1 2020.3.11f1 2018.4.35f1 I would be very grateful for any response. greetings Johannes
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