Hello,
Bumping this.
Having the same issue as above, tracking and rotation of controllers seem to have an offset when using Action-based XR-controllers. Using the "Tracked Pose Driver" as @tatatatonka_94 mentioned results in correct tracking.
- XR Interaction Toolkit 2.1.1 - XR Plugin Management 4.2.1 -> OpenXR, Vive Focus3 Support feature group - OpenXR Plugin 1.3.1 -> Vive Focus3 Profile, Support, etc - Vive Wave XR OpenXR Plugin - Android 1.0.2 - Unity 2021.2.10f-> Both Inputsystems are currently activated