I'm currently developing an OpenXR application with Unity and Vive Cosmos and I am looking for a way to access battery levels for connected Cosmos controllers. In a previous thread, a user suggested that I use Wave.Essence.Events or Interop to get the values. Unfortunately, these either return a default value or throw a missing DLL exception for wave_api when trying to write logs. I'm hoping if there is a function from the console that I can use to fetch the values. Thanks in advance!