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  1. Hello, Is there a way to get the headset language selected from the Focus 3 Lobby in Unity. We're looking mostly at the distinction between Spanish (Latin America) vs Spanish (Spain) since application.SystemLanguage does not show a distinction between the two when selected in application. Thanks!
  2. Thanks BabelSW, though we're not looking for the Wave version. We are hoping to find the headset ROM version to help protect against really-out of date headsets
  3. The objective is to set a minimum ROM version for our application depending on how certain Wave/general systems are being utilized in the app. @Corvus @Alex_HTC
  4. Good Afternoon. Is there a best way to get the headset ROM version. I'm currently using UnityEngine.SystemInfo.operatingSystem which provides the build number (verified against headset stats) and a second code. I haven't been able to find any connection from that info to the normal naming of Focus 3 Versions however (https://business.vive.com/release-notes/vive-focus-3/). My current idea is to use the build number as a minimum value but I'd rather something with a little more veracity. Thanks!
  5. Not yet - It still is partially operating but I've never gotten the expected response from Wifi Direct Preview.
  6. As an additional question, does Direct Preview support Hand tracking & Bluetooth information from the headset?
  7. Good Afternoon, I'm trying to identify the differences between the above two packages to see which fits our needs better for Unity Development. I've explored both a little but I'm hoping for there to be a document or reference highlighting the significant differences. We intend to use Focus 3's as our target headset, as well as the most recent support Unity LTS. Thanks
  8. This is for Wifi Direct Preview. It is working in a similar sense to USB debugging so far. URP is not enabled the current version is 2020.3.18f though I have tested and had matching results on 2019.4.30f
  9. Good Afternoon, I am trying to setup direct preview on my Focus 3 headset. I have successfully (I believe) installed the Device APK and started the server. When following the steps on the direct preview guide page, the server begins to respond to headset packets, and when started remotely, the headset can control the camera rotation & position within Unity. The problem is that the Connecting... text never goes away and there is no streaming from Unity to the headset. I've tested this in a variety of configurations/plugged-in/etc and have been receiving the same results. Any guidance would be appreciated. Headset - Focus 3 Wave SDK - 4.11 We are attempting to use Hand tracking also if that helps
  10. For me, the solution was adding the android SDK tools to my system path variables I.E adding stuff like this C:\Program Files\Unity\Hub\Editor\2020.3.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\XXX for tools, platform tools
  11. As a note- The above happens after starting fresh and copying the steps from your above message
  12. So when you hit run - for me it puts up this error Failed to import package with error: Cannot import package in play mode. UnityEditor.AssetDatabase:ImportPackage (string,bool) And generates new copies of the Wave & Handtracking folder that include some of the Asset files (like VHTSettings & ControllerModel)
  13. Yep. Ideally we'd move them to 3rd_party folder to support us managing packages better. Same for the ViveHandTracking folder
  14. I'd like to reorganize the structure of my wave project but these are generated and checked at run time and I haven't found the correct location to alter their spot. I'd take any guidance on this. Thanks!
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