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wout276

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  1. Additionally, with the latest version installed, Oculus OpenXR doesn't work either (even though Oculus is set up as the default OpenXR runtime). Uninstalling VivePort and related software immediately fixes those issues.
  2. @Dario We're experiencing the same issues in UE4.27. Everything was working fine on the beta branch for a while but now we don't get any input events through. Furthermore the system seems to never report it's focus state causing our application to not progress al together.
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