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HCI87239432

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  1. Good News! A simple but effective solution is to override the default Unity's Debug.Log ILogHandler with your own. Attach this script to a game object in the scene and adjust the keywords according to your needs 🙂 using System; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif #if UNITY_EDITOR [InitializeOnLoad] #endif public class LogHandlerManager : MonoBehaviour { private static string[] keywords ={ "Wave", "Essense", "PackageInfo()", "InteractionModeManagerSettings" }; private static LogHandler logHandler; static LogHandlerManager() { logHandler = new LogHandler(); logHandler.keywords = keywords; Debug.unityLogger.logHandler = logHandler; } } public class LogHandler : ILogHandler { public string[] keywords; private static ILogHandler unityLogHandler = Debug.unityLogger.logHandler; public void LogException(Exception exception, UnityEngine.Object context) { unityLogHandler.LogException(exception, context); } public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args) { if (Application.isEditor) { foreach (string formatString in args) foreach (var keyword in keywords) if (formatString.Contains(keyword, StringComparison.OrdinalIgnoreCase)) return; } unityLogHandler.LogFormat(logType, context, format, args); } }
  2. Hi Vive-Support Team, we updated the Focus 3 to VIVE Focus 3 Software 3.0.999.284 – Release Notes and Vive Business Streaming to Vive Business Streaming 1.05.1a - Public Release notes. Unfortunately, the microphone is still not working, Windows 10 only shows the device's Realtek microphone and the "VIVE Virtual Audio Device" at a constant level of 50%. How to get the microphone working?
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