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digitalarbitrage

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Everything posted by digitalarbitrage

  1. When the Mozilla Reality Browser app is in VR mode, screenshot photos have the number 1 on them. These come from the 3 2 1 countdown. Is there some way to add a 1 second pause between the countdown and the photo? Example:
  2. I want the use the passthrough video. However my Vive Flow is on a version of WaveSDK from before that was added. Is there a way I can manually install the newer WaveSDK version on my device?
  3. HTC added support for this in an update a few weeks ago. You can now move the screen up to watch shows while laying down. When they posted that it wasn't possible to move the screen. After a recent update you can now move the screen and use it this way.
  4. I appreciate the suggestion. Have you been able to do this? My Vive Flow's Firefox Reality Browser settings do not have these camera options. Somebody mentioned in another thread that the version of WaveSDK which adds passthrough video is higher than what Vive Flow is on right now. I suspect that my Vive Flow has to update to the newer OS version before this will be possible.
  5. I'm not from HTC, but you can do this. Just build your app, enable developer mode in the headset settings, and then side load the app to the headset (side loading works in a way similar to how you would side load an app to an Android phone).
  6. In the Viveport store I can search for and find the VR Chat app. However when I select it, the store refreshes. No other apps in Viveport do this. What is going on? How do I install VR Chat on my Vive Flow?
  7. I would like to use the Firefox Reality browser for webXR. Firefox tells me that the cameras are not available. How do I give Firefox access to the cameras?
  8. I figured this out. The steps seem to be: Install Unity Install the Unity plugins for Wave SDK Install Android Studio Connect Vive Flow to the PC (possibly you might also need to connect the Android phone) Start a project in Unity In Unity, select File -> Build Settings to open the Build Settings Dialog In the Build Settings dialog, select Android Set Run Device to "Htc Vive Flow" Select Build and Run The app will be running in the Vive Flow headset
  9. I would like to know the answer to this. Specifically, after you create an app using Unity and the Vive Wave SDK; how do you load it onto the Vive Flow? Sideloading the .apk to the Android phone doesn't seem to be the solution.
  10. The passthrough view for the Flow is not what I imagined it would be. Is it possible for a technical user/developer to remove the cameras in the Flow headset and replace them with higher quality cameras? If so, what higher end camera hardware do you recommend? Are there any software changes that would be needed with this type of modification?
  11. I saw some references online to hand tracking for the Vive Flow being released later on. When will that feature be available?
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