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RoosterPrincess

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  1. I've been experiencing random crashes when running the StereoLayer_Test level provided in the sample app which comes with SDK 4.3.0. I'm using UE 4.26.2 and running an arm64 build on a Focus 3. ADB shows the crashdump as: 01-17 17:32:23.970 32529 32529 F DEBUG : pid: 25134, tid: 25329, name: RenderThread 2 >>> com.vrm.unreal.VRTestApp <<< 01-17 17:32:24.050 32529 32529 F DEBUG : #00 pc 0000000007a859dc /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FWaveVRMultiLayer::AssignLayerParamsFromLayerDesc(IStereoLayers::FLayerDesc const&, WVR_Pose*, WVR_PoseState*, WVR_LayerSetParams**)+508) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.050 32529 32529 F DEBUG : #01 pc 0000000007a83490 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FWaveVRMultiLayer::SubmitLayer()+92) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.050 32529 32529 F DEBUG : #02 pc 0000000007a7e438 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FWaveVRMultiLayerManager::SubmitLayers()+668) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.050 32529 32529 F DEBUG : #03 pc 0000000009f2821c /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRDGPass::Execute(FRHIComputeCommandList&)+796) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.050 32529 32529 F DEBUG : #04 pc 0000000009f20d08 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRDGBuilder::ExecutePass(FRDGPass*)+1032) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #05 pc 0000000009f00c50 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRDGBuilder::Execute()+5644) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #06 pc 000000000ac9d4e4 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FMobileSceneRenderer::Render(FRHICommandListImmediate&)+8984) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #07 pc 000000000af792a8 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #08 pc 000000000af7b488 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #09 pc 0000000008a4f4e8 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)+1828) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #10 pc 0000000008a4dd84 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FNamedTaskThread::ProcessTasksUntilQuit(int)+140) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #11 pc 0000000009f413d0 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (RenderingThreadMain(FEvent*)+212) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #12 pc 0000000009f5f824 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRenderingThread::Run()+24) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #13 pc 0000000008b4a188 /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRunnableThreadPThread::Run()+152) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.051 32529 32529 F DEBUG : #14 pc 0000000008a49e3c /data/app/com.vrm.unreal.VRTestApp-FGEvmFcYPLT1YVWrFIDmzw==/lib/arm64/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+80) (BuildId: 25e14abc59f27795916dff34b2f63e27514088dd) 01-17 17:32:24.605 1318 32543 W ActivityTaskManager: Force finishing activity com.vrm.unreal.VRTestApp/com.epicgames.ue4.GameActivity The crash happens at random, usually somewhere between 10 seconds and 10 minutes from starting the app. HTC- please help?
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