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LoveKiwii

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  1. Same Issue in Unity as described on my end. The profiler is spiking and waiting for gpu to finish. On Quest 2 we have steady 72 fps. I even tried to lower the resolution on focus 3 build to match the resolution of the Quest 2. It's still spiking and not at all on par with the Quest 2. Scratching my head if it could do something with the Wave SDK, but yeah, no solution in sight
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