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Laurent Grumiaux

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  1. HI there, We are also developing a VR title with UE4.27 using openXR. At this stage, the headset and controllers are tracked but it's impossible to bind the correct input. The controllers are recognized as Cosmos controllers in SteamVR. We have integrated the 4.26 Wave SDK and made it work with 4.27. The wave Input was then available in our input system but even when the game actions were bound to the controller actions, the game is not registering any when running. Is this a limitation due to the openXR compatibility ? Would it work if we were running this in openVR? Thanks in advance @Alex_HTC @joshn_vive
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