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Flosener

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  1. Hi, @Corvus@Daniel_Y, @zzy, I am still encountering this problem with Unity Editor version 2019.4.17f and SteamVR 1.20.3. Visualized eye tracking data from the build application is only on one point as opposed to running in the editor where it works perfectly fine. Like @MyBug I start the eye calibration during runtime of the app via "Application.OpenURL(localpath)". I also tried calibrating via SteamVR Home Dashboard and then starting the application right away but that did not help so it should not be concerned with the calibration part. Build settings are same as above with IL2CPP.
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