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Cangar

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Everything posted by Cangar

  1. Can confirm, it works now! It does seem to work differently than the SteamVR version of it though, in that it seems to not increase the available CPU time or something, so using 120/60 is not an option for me, but then again I played modded Skyrim VR in medium high settings and crystal clear image for 2 hours the other day using the 90/45 locked setting and it worked very well! Thanks for adding the feature :)
  2. No this is not correct. You can not force reprojection on using the Vive Pro 2, it is not an option (as confirmed by the support). If your GPU can maintain 90 fps in a game, there is no way you can force it to use reprojection nontheless, and go down to 45 fps. You are right insofar as this is not necessarily connected to the motion smoothing option, and indeed it should be a separate tickbox. However, if you tick "motion smoothing" on in the Vive console, it will not use motion smoothing if it thinks the GPU can hold 90 fps, and this is extremely problematic if you are borderline at the 90 fps but just going above and below it all the time, as then the Vive console will just switch reprojection on and off all the time. This is independent of the smoothing, correct, but when using smoothing it would be preferable to be able to force it on. I don't understand your last sentence at all, if you disable motion smoothing and can not maintain 90 fps, what do you expect the game to do? It has to reprject the old image.
  3. This does not work, also the Nvidia frame limiter does not work, also tried using the frame limiter in the ENB of Skyrim for example - they all lead to very strange behavior, I suspect the sensor switching the smoothing on and off doesnt recognize these limiters correctly. Frankly, it is a blatant mistake by HTC not to have this option. It is the most obvious thing to use when the compensation is switched on, and both Oculus and SteamVR have this option (not sure about WMR?). I also suspect it should be easy to implement, actually easier than the automatic adaptation. There is no reason to not have this option and the users should not have to fix this mistake on their end.
  4. I recently got a Vive Pro 2 and while I very much appreciate the added pixels, my GPU does not. I learned that the motion compensation was recently improved a lot which I can confirm - it looks very good, better than the native SteamVR motion smoothing I was used to so far. However, the issue I currently have is that in some games I am borderline on reprojection, and there is no option to force the motion smoothing always on, i.e. to lock the framerate to 45 Hz (or 60 Hz when using 120 Hz mode), which is very annoying. In these cases the reprojection with motion smoothing kicks in and then stops again right away, leading to a constant judder, the exact opposite of what I want, naturally. In my opinion, a forced always-on motion reprojection is an essential feature since it allows me to safely tune the graphics setting to the targeted 45 / 60 Hz framerate, but in spots where not much is going on, it stays smoothly reprojecting without switching things on and off all the time. I thus friendly request, or maybe even humbly urge that such a feature be implemented in the Video settings of the HTC software 🙂
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