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If you compare the 'narrow' gasket for the Focus 3 with the standard gasket for the Quest 2 it's laughably huge. With so many reviewers complaining of light leakage I can't believe they blew this. This is my first HTC headset, but I'm seriously thinking they are not paying attention to customers at all. 😞
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I have the same problem, where the light leakage is vertical strips on the side. Even with the narrow gasket. I was really expecting the plastic part would be a different shape for that money; it's very frustrating. I've complained bitterly to their support, though I fear it will fall on deaf ears. At this point I'm thinking to rip the foam off of one and put velcro on, and see if I can attach a third party foam which may or may not help.
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I'm fuming! I went all the way to England, picked up the narrow facial gasket. When I got back there was still light leakage on the sides. I compared them side-by-side and they are EXACTLY the same size despite one clearly having 'W' and the other having 'N' written on it. What kind of game are HTC trying to pull here? This thing cost over $80 including shipping. :@
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Business Warranty when buying second hand Focus 3?
Raeldor replied to Tausendberg's topic in VIVE Focus 3
I bought one used and it works fine despite not having business warranty. I think they are 2 separate things. But it means you won't get the telephone support, etc. I guess. -
Yeah, I was quite disappointed in the lenses after hearing so much hype about them. The image quickly becomes distorted away from the center making text on the edge unreadable, unlike the Quest 2 lenses that are actually pretty good right up to the edge. And the god rays are really bad. It doesn't help that facial interface and foam put your eyes further away from the lenses than is optimal either. If you take the facial interface off and look through the lens at a closer distance it actually becomes a little better (though still not as good as Quest 2). If there was a third party facial interface that would get your eyes closer to the lens I think it would help. Also, I noticed that the positioning in the virtual environment is a little different. The menu in Half-Life Alyx (and also the Steam VR menu) seems further away than on the Quest 2. I'm not sure if this is due to a software FOV setting.
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I think the Steam VR internal render resolution is separate and should be settable in the Steam VR settings. You can even set for individual game in there. The RS setting I think it the resolution at which the frames are sent to the headset; hence why you can see it change in the VBS app itself.
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Did you try setting RS = 1.4? This ups the resolution sent to the headset. You can see the true resolution at the top of the settings screen in VBS and the difference it makes. For me that made the biggest difference in clarity.
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Awesome. Thanks for reporting back. Did you have RS set to 1.4? That made the biggest quality difference for me; way bigger than the data rate selection. I think it's a great headset, but my biggest disappointment right now is the optics. Compared to the Quest 2 there is a lot of distortion away from the center, which for a business oriented headset where you're likely reading a lot of text is very surprising. I really wish they would offer an upgraded lens solution, but I don't think that will ever happen. Love that it's AIO and the wider FOV though, obviously.
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No, it's all wifi. I actually haven't even set it to 200mbps. I am getting good visual quality setting RS to 1.4 and keeping it at 70mps. Just FYI, when I Connect my Quest to my PC it tells me my Wifi is supporting 1200mbps.
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Rebooting seemed to fix this. Audio is coming through the headset now.
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I did a little more testing, and Half-Life Alex and Orbus Reborn work great even with setting RS to '1.4' to improve visual quality. I noticed some lag and 'poor' quality running 'The Forest', which is odd, so I'm guessing this is some kind of PC side bottleneck. The CPU didn't seem to be running 100%, so maybe that particular game isn't as optimized and stresses the GPU harder causing slow down on the encoder (assuming the encoder uses the GPU). Overall though it seems to be a huge improvement, thank you! Now I've just got to get a 'narrow' facial interface, since the 'W' one that ships seems freakishly large to me (and many others who have complained of light leak). Not sure why it was decided to ship one that wide.
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I have noticed though, that audio is coming from the computer speaker and not being routed to the headset.
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I just gave it a quick 10 minute try before I had to head out. I still had to go in and set RS to '1.4' to get decent image quality, but the encoder seems to be doing a MUCH better job now. Even with 1.4 set (for higher resolution), I was not experiencing the lag I was getting before. And I had the 70MBPS option selected and still felt like the image quality was very good. I'll need to do some more testing, but overall it felt a LOT smoother! Thank you! BTW, is there any chance we can get a complete explanation of the settings in the QualityPreset.Json and serverSetting.setting files?
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I did apply recently, but didn't hear anything. Hopefully a full release is just days away then. 🙂
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Is OpenXR support still not released yet? I tried side-loading an OpenXR game and it just ran as 2D.