I set up my Vive Tracker 3.0 in Unreal 5 to record some scenes inside of the sequencer (so as long as I see the motion controller doesn't work for that, just when you play the game) I have everything right and working except for the rotation. The tracker is pointing up the sky instead of pointing to the front. I tried:
- Manage Tracker in SteamVR changing the tracker role in different locations
-Differents Blueprints to change the rotation axis 90º but it didn't work.
-Plug the tracker to the pc and try to fix rotation
-Rotate Camera Component in blueprint/outliner (the worst option, tracker get crazy)
The easiest solution could be to buy an L shape rig for my handheld to change the position of the tracker but it has to be a way to make it work without doing that. Any suggestions?
Vive Tracker Rotation Issue with Unreal
in Developer Discussion
Posted
Hi there!
I set up my Vive Tracker 3.0 in Unreal 5 to record some scenes inside of the sequencer (so as long as I see the motion controller doesn't work for that, just when you play the game) I have everything right and working except for the rotation. The tracker is pointing up the sky instead of pointing to the front. I tried:
- Manage Tracker in SteamVR changing the tracker role in different locations
-Differents Blueprints to change the rotation axis 90º but it didn't work.
-Plug the tracker to the pc and try to fix rotation
-Rotate Camera Component in blueprint/outliner (the worst option, tracker get crazy)
The easiest solution could be to buy an L shape rig for my handheld to change the position of the tracker but it has to be a way to make it work without doing that. Any suggestions?