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tatatatonka_94

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  1. Hello Dear Dev-Team, I experience the same issue. When I follow the steps above, also in the XR-Interaction Sample (https://github.com/hardcoded2/XR-Interaction-Toolkit-Examples/tree/wave_openxr_xr_origin) the tracking of the controller is super weird. I seems like position, rotation disorted. I figured out, that when Iam using the "Tracked Pose Driver" Component from the old Input System the Tracking and Rotation works fine! I disabled the references in the "XR Controller" Component the Position Action and Rotation Action. Any Ideas for the weird tracking behaviour? Iam using: - XR Interaction Toolkit 2.0.1 - XR Plugin Management 4.2.1 -> OpenXR, Vive Focus3 Support feature group - OpenXR Plugin 1.3.1 -> Vive Focus3 Profile, Support, etc - Vive Wave XR Plugin - OpenXR 0.8.0-preview.1 - Unity 2020.3.30f -> Both Inputsystems are currently activated Best whishes, Jannik
  2. Thanks for the Information! I requested to join the beta, but still did not get any answer. Any reaction would be nice though. Best whishes
  3. Any News? I would love to test the beta for a time critical project.
  4. When and Where are the news being published?
  5. Hello all, I have also registered for the programme "Early Support OpenXR for the Vive Focus 3". When can I expect an answer? Is there any news about the official release?
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