Hello Dear Dev-Team,
I experience the same issue. When I follow the steps above, also in the XR-Interaction Sample (https://github.com/hardcoded2/XR-Interaction-Toolkit-Examples/tree/wave_openxr_xr_origin) the tracking of the controller is super weird. I seems like position, rotation disorted.
I figured out, that when Iam using the "Tracked Pose Driver" Component from the old Input System the Tracking and Rotation works fine! I disabled the references in the "XR Controller" Component the Position Action and Rotation Action.
Any Ideas for the weird tracking behaviour?
Iam using:
- XR Interaction Toolkit 2.0.1
- XR Plugin Management 4.2.1
-> OpenXR, Vive Focus3 Support feature group
- OpenXR Plugin 1.3.1
-> Vive Focus3 Profile, Support, etc
- Vive Wave XR Plugin - OpenXR 0.8.0-preview.1
- Unity 2020.3.30f
-> Both Inputsystems are currently activated
Best whishes,
Jannik