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JakWilmot

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  1. wrote: Did you copy folder plugin\ThirdParty\WVR to Epic Games\UE_4.1x\Engine\Source\ThirdParty\WVR ? Worked perfectly, thanks! As a side note, do you have the readme for the Wave SDK Unreal Plugin integration? It didn't come in the zip for me and I haven't been able to find it.
  2. Worked perfectly, thanks! As a side note, do you have the readme for the Wave SDK Unreal Plugin integration? It didn't come in the zip for me and I haven't been able to find it.
  3. When attempting to launch the demo plugin (Sea of Cube) to my connected Vive Focus, I'm getting the compiling error: "ERROR: Could not find definition for module 'WVR' (referenced via Target -> WaveVR.Build.cs)" LogPlayLevel: ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe plugin Android Development -Project="C:\Users\FW TIKI\Desktop\wavesdk-unrealplugin-beta\plugin\plugin.uproject" "C:\Users\FW TIKI\Desktop\wavesdk-unrealplugin-beta\plugin\plugin.uproject" -NoUBTMakefiles -remoteini="C:\Users\FW TIK I\Desktop\wavesdk-unrealplugin-beta\plugin" -skipdeploy -ini:Game:[/script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.05.08-00.33.51.txt' When opening the logfile for details, it prints as: PLATFORM_ANDROID_NDK_VERSION = 120200 NDK toolchain: r12b, NDK version: 24, GccVersion: 4.9, ClangVersion: 3.8.256229 Build the WaveVR Plugin ERROR: Could not find definition for module 'WVR' (referenced via Target -> WaveVR.Build.cs) Any help on this? Thanks!
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