dev_imag-ing
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Everything posted by dev_imag-ing
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[Tutorial] Focus3 OpenXR: Getting Started in Unity
dev_imag-ing replied to Alex_HTC's topic in VIVE OpenXR
The tutorial is wildly outdated, when do you intend to make one that is up-to-date ? -
Cannot assign content to user on the DMS
dev_imag-ing replied to dev_imag-ing's topic in VIVE Focus 3
Also when I delete the content, I got the message that says that the deletion was successful, but the content is still there. -
Hi, I had some content assigned to a "Dev" user. I removed it and tried to assign new content to my dev user. But whenever I validate my choice for assigning something, it does not do anything, no error, but nothing happens. The APK has been uploaded without any issues and has been processed properly. I tried assigning the content to a user and a user group, as well as assigning a user and user group to the content, but nothing works. This needs to be tested for a client but I do not know what I can do to fix this. cheers ! Quentin
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Does anyone use VIVE Business Training?
dev_imag-ing replied to lelelelel's topic in Developer Support
Hey @lelelelel, did you find a solution for this ? I have the same issue here -
[Tutorial] Focus3 OpenXR: Getting Started in Unity
dev_imag-ing replied to Alex_HTC's topic in VIVE OpenXR
So any updates ? Did any of you actually test these so called tutorials and examples before releasing them into the wild ? -
unity Unity : Unable to enter Play Mode with headset.
dev_imag-ing replied to dev_imag-ing's topic in VIVE Wave SDK
Hi @Mark Moukarzel, any updates on this matter ? -
Hi @Tony PH Lin, DirectPreview does not work. Neither in USB nor WiFi mode. The connection just times out. What is your setup to make this work ? Also, could you explain how to use VBS ? Because it only shows the basic SteamVR layout in the headset, but does nothing when Unity enters Play Mode. Thank you.
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Install Direct Preview device APK failed.
dev_imag-ing replied to cetintuker's topic in VIVE Wave SDK
Hi @cetintuker, did the Direct preview work for you ? I cannot get it to work, the connection just times out may it be over USB or WiFi. -
Hi @Dario ,@Alex_HTC, @C.T. DirectPreview does not work. Neither in USB nor WiFi mode. The connection just times out. What is your setup to make this work ? Also, care to explain how to use VBS ? Because it only shows the basic SteamVR layout in the headset, but does nothing when Unity enters Play Mode. Thank you.
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Hi @Dario and @Alex_HTC, DirectPreview does not work. Neither in USB nor WiFi mode. The connection just times out. What is your setup to make this work ? Also, care to explain how to use VBS ? Because it only shows the basic SteamVR layout in the headset, but does nothing when Unity enters Play Mode. Thank you.
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User guide for Focus 3 Unity Development?
dev_imag-ing replied to Giantbean's topic in VIVE Wave SDK
Hi @Dario, DirectPreview does not work. Neither in USB nor WiFi mode. The connection just times out. What is your setup to make this work ? Also, care to explain how to use VBS ? Because it only shows the basic SteamVR layout in the headset, but does nothing when Unity enters Play Mode. Thank you. -
Did you manage to get the Direct Preview to work ? Tried it a lot but it seems useless. I do not want to use the USB option because I need to see what's happening in the headset. But the WiFi mode does not work, it always shows a Connection Timeout.
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[Tutorial] Focus3 OpenXR: Getting Started in Unity
dev_imag-ing replied to Alex_HTC's topic in VIVE OpenXR
Once built, the WorldInteraction scene does work, but the left controller cannot be rotated, and the right one gets rotated in a weird and inconsistent way, and is located a few meters away from where it should be. -
[Tutorial] Focus3 OpenXR: Getting Started in Unity
dev_imag-ing replied to Alex_HTC's topic in VIVE OpenXR
@bipul mohanto how did you get the tutorial to work in Unity ? I have been losing my damn nerves over and over again without anything working properly, please help. Best I could do is make the camera and controllers position/rotation/tracking work, but the input from the controllers do not do anything. -
[Tutorial] Focus3 OpenXR: Getting Started in Unity
dev_imag-ing replied to Alex_HTC's topic in VIVE OpenXR
Hi, I downloaded the example from https://github.com/hardcoded2/XR-Interaction-Toolkit-Examples/tree/wave_openxr_xr_origin and followed your instructions, but it does not even show up in the headset in Play Mode... Can someone post a single working project/tutorial using Unity and XR Toolkit with the focus 3 ? -
User guide for Focus 3 Unity Development?
dev_imag-ing replied to Giantbean's topic in VIVE Wave SDK
Agreeing with Giantbean over there. -
Wave Unity SDK and XR Interaction toolkit
dev_imag-ing replied to neager543's topic in VIVE Wave SDK
Hi, I use a Focus 3 for work, and one thing I can tell you, is that the headset is great, but HTC's resources for using the headset is absolute garbage in the way that it is highly disorganised. So for now, I could not recommend getting one. Maybe wait for HTC to get it together because otherwise you will lose a huge amount of your time just trying to understand where to begin. -
Hi, I created a new project with Unity 2021.3.0f1, URP 12.1.6, and Vive Input Utility 1.17.0. As soon as I import the VIU, I get these errors: Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(517,29): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>' Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(517,29): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>' Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(531,21): error CS0019: Operator '>' cannot be applied to operands of type 'method group' and 'int' Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(546,17): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>' What's happening ? Also, best regards and have a nice day.
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unity Unity : Unable to enter Play Mode with headset.
dev_imag-ing replied to dev_imag-ing's topic in VIVE Wave SDK
Hi Mark, thank you for the answer. WaveXR is enabled for PC as well, but it did not work, may it be over USB or WiFi. After the server is started in Unity, I launch the APK from Unity, and in the headset I get a Connection Timeout after a few seconds. When using VBS on PC platform, I can see the SteamVR environment with the Vive logo and "STREAMING" written under it. But when I launch the Play Mode in Unity, my second camera shows in the editor and nothing happens in the headset. I am using the XRRig from the XR Toolkit and the second camera is not tagged as "main". -
Hello there, Exact same problem happening here, and I could not find a way to use VBS in order to use the Play mode in Unity. Is there any news ?