Jump to content

dev_imag-ing

Verified Members
  • Posts

    26
  • Joined

  • Last visited

Everything posted by dev_imag-ing

  1. The tutorial is wildly outdated, when do you intend to make one that is up-to-date ?
  2. Also when I delete the content, I got the message that says that the deletion was successful, but the content is still there.
  3. Hi, I had some content assigned to a "Dev" user. I removed it and tried to assign new content to my dev user. But whenever I validate my choice for assigning something, it does not do anything, no error, but nothing happens. The APK has been uploaded without any issues and has been processed properly. I tried assigning the content to a user and a user group, as well as assigning a user and user group to the content, but nothing works. This needs to be tested for a client but I do not know what I can do to fix this. cheers ! Quentin
  4. Hey @lelelelel, did you find a solution for this ? I have the same issue here
  5. So any updates ? Did any of you actually test these so called tutorials and examples before releasing them into the wild ?
  6. Hi @Tony PH Lin, DirectPreview does not work. Neither in USB nor WiFi mode. The connection just times out. What is your setup to make this work ? Also, could you explain how to use VBS ? Because it only shows the basic SteamVR layout in the headset, but does nothing when Unity enters Play Mode. Thank you.
  7. Hi @cetintuker, did the Direct preview work for you ? I cannot get it to work, the connection just times out may it be over USB or WiFi.
  8. Hi @Wazir, how did you get Direct preview to work ? I can never get the connection to work, it just times out everytime.
  9. Hi @Dario ,@Alex_HTC, @C.T. DirectPreview does not work. Neither in USB nor WiFi mode. The connection just times out. What is your setup to make this work ? Also, care to explain how to use VBS ? Because it only shows the basic SteamVR layout in the headset, but does nothing when Unity enters Play Mode. Thank you.
  10. Hi @Dario and @Alex_HTC, DirectPreview does not work. Neither in USB nor WiFi mode. The connection just times out. What is your setup to make this work ? Also, care to explain how to use VBS ? Because it only shows the basic SteamVR layout in the headset, but does nothing when Unity enters Play Mode. Thank you.
  11. Hi @Dario, DirectPreview does not work. Neither in USB nor WiFi mode. The connection just times out. What is your setup to make this work ? Also, care to explain how to use VBS ? Because it only shows the basic SteamVR layout in the headset, but does nothing when Unity enters Play Mode. Thank you.
  12. Did you manage to get the Direct Preview to work ? Tried it a lot but it seems useless. I do not want to use the USB option because I need to see what's happening in the headset. But the WiFi mode does not work, it always shows a Connection Timeout.
  13. Once built, the WorldInteraction scene does work, but the left controller cannot be rotated, and the right one gets rotated in a weird and inconsistent way, and is located a few meters away from where it should be.
  14. @bipul mohanto how did you get the tutorial to work in Unity ? I have been losing my damn nerves over and over again without anything working properly, please help. Best I could do is make the camera and controllers position/rotation/tracking work, but the input from the controllers do not do anything.
  15. Hi, I downloaded the example from https://github.com/hardcoded2/XR-Interaction-Toolkit-Examples/tree/wave_openxr_xr_origin and followed your instructions, but it does not even show up in the headset in Play Mode... Can someone post a single working project/tutorial using Unity and XR Toolkit with the focus 3 ?
  16. Hi, I use a Focus 3 for work, and one thing I can tell you, is that the headset is great, but HTC's resources for using the headset is absolute garbage in the way that it is highly disorganised. So for now, I could not recommend getting one. Maybe wait for HTC to get it together because otherwise you will lose a huge amount of your time just trying to understand where to begin.
  17. Thank you, it must also be added at line 546. It does not raise any more error, thank you.
  18. And same for Unity 2019.4.28f1 Is there something that I missed ? Or maybe something was omitted in the guide ?
  19. Same for Unity 2020.3.29f1 I want to use to Alternative Quick Start from : It is really complicated to find one simple way to make things work with the Vive Focus 3, why isn't there a clear doc or resource that explains how to use this ?
  20. Hi, I created a new project with Unity 2021.3.0f1, URP 12.1.6, and Vive Input Utility 1.17.0. As soon as I import the VIU, I get these errors: Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(517,29): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>' Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(517,29): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>' Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(531,21): error CS0019: Operator '>' cannot be applied to operands of type 'method group' and 'int' Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\Editor\VRPlatformSettings\WaveVRSettings.cs(546,17): error CS0104: 'ListPool<>' is an ambiguous reference between 'UnityEngine.Rendering.ListPool<T>' and 'HTC.UnityPlugin.Utility.ListPool<T>' What's happening ? Also, best regards and have a nice day.
  21. Hi @Alex_HTC, Thank you for the tutorial. You said c) Select "Install" on both the Wave XR Plugin So the basic Wave XR Plugin has to be installed but what else ? Or is the "both" redondant" and was just some sort of typo ? Thanks and have a nice day
  22. Hi Mark, thank you for the answer. WaveXR is enabled for PC as well, but it did not work, may it be over USB or WiFi. After the server is started in Unity, I launch the APK from Unity, and in the headset I get a Connection Timeout after a few seconds. When using VBS on PC platform, I can see the SteamVR environment with the Vive logo and "STREAMING" written under it. But when I launch the Play Mode in Unity, my second camera shows in the editor and nothing happens in the headset. I am using the XRRig from the XR Toolkit and the second camera is not tagged as "main".
  23. Hello there, Exact same problem happening here, and I could not find a way to use VBS in order to use the Play mode in Unity. Is there any news ?
×
×
  • Create New...