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Danilo Delponte

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  1. Hi, we are working on a Vive Flow app and trying to add foveated rendering to improve performance. It works fine until we set an output texture on a 2nd camera, which is required for the experience we're building. We tried with the Unity Built-In Standard RP and it worked, but we currently need URP. Setup: * Unity 2020.3.20f1 with Universal RP building to Vive Flow. Find attached a sample project to reproduce this issue. It starts with two cameras and a few props, on the Vive Flow mobile input the left and right buttons toggle the 2nd camera output to a render texture, you can see the foveated rendering turning on and off. Press menu button to exit the app. ViveFoveatedIssueSample.zip
  2. Hi Ozan, what keys are you listening to? I'm looking to achieve the same behaviour, but I can't find which keys should I listen to in the first place. Could not find any documentation regarding Vive Flow inputs on the phone.
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