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vethetheth

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  1. There is still a pink color because the Package use the read-only hands, not the ones I modified Maybe we should use a more direct way of communication instead of the forums, because this could take a while
  2. Nothing has changed... I am using the VIU prefab.
  3. Thing is I already tried altering shaders, materials or anything but the hands are in the "Packages" folder of the Wave SDK : it is read only and changes are reloaded after any compilation.
  4. Hi @Alex_HTC, @Lawrence, did the team find out wat was the issue ?
  5. Yeah I am doing the checkout properly but unity can't find the URP package you use I have to import this urp package instead : But I don't mind waiting for an official fix to come out, it is not a breaking bug
  6. Hi Alex, I have the same problem on your project too : here is the screenshot of the scene : I checked that everything was converted in URP twice, but the materials are still pink :
  7. Hi Alex. Thanks for your answer. I sadly still have pink hands at any steps I followed. I am using the prefab VROrigin from the VIU sample, and I re-done the process of the pipeline converter to URP. Sadly no change 😞
  8. Hello. Using the latest Wave package, the hands are pink (missing material) when I use URP whereas the controllers are fine. Could this be looked into? We are re-applying the material each time a hand disappear and this doesn't looks optimized. We can't modify the hands because it is part of the packageCache and is read-only. Using custom hands through the VIU / Wave custom hands doesn't do anything : (this is a blank project, let me know if you can reproduce it on your hand) here the gameobjects are empty because it doesn't work so I removed them, but putting objects in any custom models for the hands / controllers doesn't work, I tried every Wave Vive Hand tracking field. If you have a sample to customize hand / controller models please send it, thank you
  9. Hi @chengnay after further investigation, I had to reinstall completely the VIU and the essence package. I had to tick the Custom Manifest option of the wave XR SDK, even if i thought it was created automatically by the settings / the VIU. This resolved the problem.
  10. Hi. I have a very annoying bug that throws me an error every frame that looks like this : Sometimes the error doesn't pop and this is what is displayed : This basically makes debuging the headset a real pain because there are Wave XR debugs everywhere, what can we do to disable it ?? Override LogFlag does nothing I don't even use wrist trackers, please help me with this I can't work without proper logs @Tony PH Lin @chengnay @Vivi Wu
  11. Hello Tony, is the direct preview update still on track for march ? This feature will be decisive to know if we leave htc for other headsets.
  12. I don't think it works with urp Lots of thing don't work with the preview, even the preview itself.
  13. Hi, any update on this? The page is now in the deprecated Wave Legacy Plugin.
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