Hello Vive,
While working with UE4's Eye Sample, I found that even though the eyeballs are looking correct, the BlendShape output for Looking Left is 0 when the user is looking Left, but 1 when the user is looking right.
I am only relying on Blendshapes to determine where the eyes are looking, not the rotation of eyes itself. When I want to Look Left, the Left Blenshape is not activated. When I want to Look Right, Both Right and Left Blendshapes seem to be activated.
Please help, thanks!