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Viacheslav

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  1. I'm using: Unity version 2020.3.22 VIVE Wave XR Plugin - Version 4.4.0-r.8 XR Interaction Toolkit - Version 1.0.0-pre.8 XR Plugin Management - Version 4.2.0 Hardware: VIVE Focus 3 The vibration is started by following methods: Interop.WVR_TriggerVibration(deviceType, WVR_InputId.WVR_InputId_Alias1_Touchpad, (uint)(duration), (uint)frequency, intensity); Interop.WVR_TriggerVibrationScale(deviceType, WVR_InputId.WVR_InputId_Alias1_Touchpad, (uint)(duration), (uint)frequency, impulseAmplitude); And reseted in the same way: Interop.WVR_TriggerVibration(deviceType, WVR_InputId.WVR_InputId_Alias1_Touchpad, 0, 0, 0f); Interop.WVR_TriggerVibrationScale(deviceType, WVR_InputId.WVR_InputId_Alias1_Touchpad, 0, 0, 0f); The problem is that when I quit the app when the vibration of controllers started, the app closed, but the vibration continued working. To invoke resetting of the vibration before quitting I used OnApplicationQuit(), OnApplicationPause(), OnApplicationFocus() and also tried to listen the WVR_EventType_Quit event. Also, in the Android studio's logcat I couldn't see responses from OnApplicationQuit or OnEventApplicationQuit. private void OnEnable() { SystemEvent.Listen(WVR_EventType.WVR_EventType_Quit, OnEventApplicationQuit); } private void OnDisable() { SystemEvent.Remove(WVR_EventType.WVR_EventType_Quit, OnEventApplicationQuit); } private void OnEventApplicationQuit(WVR_Event_t systemEvent) { Debug.LogError("Exit"); ResetHaptic(); }
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