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Cloudwalker

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Everything posted by Cloudwalker

  1. It was the vive openxr hand tracking api layer, killing it in the registry fixed hand tracking in bonelab...
  2. When Vive Pro 2 launches in SteamVR with the SteamVR OpenXR runtime set, the actual runtime in use is Vive OpenXR, which breaks the hand tracking extension that bonelab's requires for index controllers to work properly. I don't see anyway to disable this. Using the OpenXR Toolkit downloaded from here: https://mbucchia.github.io/OpenXR-Toolkit/ actually corrects the runtime to SteamVR which allows the game to work properly, however this patch destroys framerate from the over head of the toolkit.
  3. Everytime I shut down the vive console or SteamVR my pc freezes for about a minute, and my video card emits a very loud coil whine. Eventually the PC becomes responsive again and SteamVR shows the "i just crashed!" window. Found several posts on this on reddit, but nobody has shown any solution yet.
  4. Everytime I shut down the vive console or SteamVR my pc freezes for about a minute, and my video card emits a very loud coil whine. Eventually the PC becomes responsive again and SteamVR shows the "i just crashed!" window. Found several posts on this on reddit, but nobody has shown any solution yet.
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