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Rigaro

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  1. There's a number of materials/shaders that do not render in the VIVE Focus 3 build, but we've had no trouble with in the past in our PC or Quest 2 builds. We are using the same Quality and Graphics settings. Not sure if it's something that can be solved with adjusting the project settings. We are using the built-in render pipeline, screenshots of our settings and the material/shader in question are below.
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