Hi,
I was just playing around with the demo scenes that come with the Vive Utility Plugin in Unity and the Vive Controller worked at first -- I was able to click on buttons, for example.
However, the controller stopped showing up in Unity after I mucked around a bit with the SteamVR Input window in Unity and the controller bindings.
I couldn't see the controller model nor the pointers, so I was unable to interact with the button.
This is the Inspector view after the controller stopped working in Unity:
Unfortunately I didn't know what I was doing, so I'm unable to describe what I have done.
I used the default Vive controller bindings, and for the SteamVR Input window, I accidentally deleted the default action set. I forgot how I got it back, although now it appears at the end of the list instead:
The Input Utility Plugin also threw a recommendation, "Apply VIU Action Set for SteamVR Input (current = False)", but no matter how many times I click on the "Use recommended (True)" button and save and generate the bindings, the recommendation wouldn't go away.
When I hit play, these are the messages I get in the console:
Does anyone know what's going on and how I can fix it?
Thank you!