Hello everyone , been waiting for this feature since launch of elite XR ! sadly I could not make it work so far , got my XR elite updated , streaming Hub running on devmode and MR active , tested on unreal 5.1 and 4.27 (source version) , with the respective version of SDK project files , (the plugin project wich has wave plugin and all the testing maps)
Have all related plugin active , wave VR , open XR
It seems that the pawn does not have hands or fails to active them , and once i play the levels on VR , all i got its a 100% passtrough vision. with no chance to change anything, tried to launch the passtrough map , setting on level start some of the options presented on the widget , like alpha , overlay /underlay , etc , nothing seems to work or at least the 100% passtrough does not change at all.
is there any tutorial on how to make it work on unreal ? do i need to set any specific render setting on unreal aside the tone mapper on alpha channel ? and how to make the pawn work with the wave hands or controls ?
thank you so much !