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ashum

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  1. Hi, we just moved our large project from Unity 2019.4 to Unity 2021.3 and find out that in 2021.3 version (and we tried 2022.1 too) all particles in our scenes are not visible when Single Pass render mode is enabled. In Multipass all is ok. In 2019.4 Single pass is also ok. Any help with this issue would be greatly appreciated.
  2. hi, @chengnayIt's super strange. I opened it many times in different unity versions as I said. I can check all other boxes - Wave XR Render Model Support, Hand Tracking Support, Add Virtual Arm for 3Dof Controller - all can be checked. But Wave Tracker Support box refuses to be checked in all my projects. When I choose it and press mouse button or space on a keybord nothing happens. Could you please make any guess. Your collegues give us HTC new equipmet (set of trackers) for testing and ask for some feedback. But we still can't to import it to our projects due to this strange bug becuse we use VIU functionality in our software
  3. Hi @chengnay , Menu>Wave>Tracker>Enable Tracker is checked. Could you pleas see the project This is the link to the archive on google drive https://drive.google.com/file/d/1Z1ijcklVAtiiXd11Nu-fiOwsTg0agjSb/view?usp=sharing It is sample project for Unity 2019.3.34 but the same behaviour I see in the sample project for 2020.3.25 and when i tried to add wrist support in our main project
  4. just can't enable checkbox for wave tracker support. What is dependencies on it? it can't be checked All SDK are enabled. Could you please advise Hi,
  5. Hi @chengnay , Unity 2020.3.25f1 Vive Wave OpenXR Plugin -Android 1.01 (with Toolkit and Toolkit Samples) VIU 1.17.0 XR Plugin Management 4.2.1
  6. Hi, we start to migrate our project to Wave Open XR from Wave XR and have troubles at starting point of our experiments. I took WorldinteractionDemo project from tutorials of Wave Open XR Android. It work rather good on Focus 3. Than I added VIU 1.17.0 to the project and change VRRig in the scene to VIU ViveCameraRig prefab with controllers. Result - no controllers in the scene in Focus 3. Than I just compile demo scenes from VIU Package - Tutorial, Teleport, 3DDrag. Result is the same - camera is on the floor and no controllers at all. So the question - is VIU compatible with Wave Open XR Plugin - Android and if yes what could be a problem?
  7. @Vivi WuHi, I want to add hand tracking functionality to our application for Focus3 (standalone, not VBS). It seems I should now use OpenXR for this, but I can't find any info in documentation about it regarding mobile apps, only for PC VR. Is OpenXR for mobile supports hand tracking for Focus3 mobile apps? Is it the same using patterns as for PCVR?
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