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reconstructed

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Everything posted by reconstructed

  1. My project switches between Wave XR, Oculus and mobile builds. Since installing Wave XR - it's apparent that even when in player settings Wave XR is unticked - it is still doing things when i run the build - there are a bunch of wave essence related console logs. That's not really a problem except that now when I try to build for android mobile - i'm getting just a black screen.(Initialize XR on startup is off!) the project is running in the background - i can see from Logcat - but the screen is black. My suspicion is that wave xr / unity xr somehow still believes it's VR and is taking over the rendering somehow. is there anything you can imagine that could be causing this? before installing Wave XR this built to tablet fine - (it used to only switch between oculus and android tablet.) Thanks
  2. by default what does the Select button (left side on the phone) - map to? Right side maps to trigger so i can get that input via device.TryGetFeatureValue(CommonUsages.trigger, out triggerAmount); - but how about the left side of the phone button... which is called Select I think.. .does anybody know what that maps to in Unity XR? doesn't seem to be grip,primary or secondary button ? Thanks
  3. Oh weird... my bad... now it does seem to be restarting - when I quit and relaunch... ok fine. Forget it.
  4. At the moment the only way i seem to be able to actually restart an app is by deleting it and re-installing it... is there another way?
  5. So.. I need to be able to switch between these vr packages. I've set the Plug-in provider to be only Oculus in the XR Plug-in management - and deactivated any Vive Wave stuff in the hierarchy - but whenever I run the app WaveEssence and WaveEditor gameobjects&components are created in DontDestroyOnLoad... and when I try to actually run the app on the Quest 2 (since adding the Vive Wave SDK) it crashes at startup. I'd love to know what is creating those WaveEssence and WaveEditor objects and how I can stop that... it looks like something to do with Input?? Thanks
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