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cbudhe15

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  1. I have tried the Vive Tracker Profile in Unity with OpenXR, it works but only if the trackers are connected before launching the app. If you launch the app directly it will start the SteamVR and then if you connect the tracker, SteamVR connects the tracker but the app doesn't receive any update that the tracker is connected. Is there a way to receive an update if the tracker gets connected after the launch of the app? Thank you!
  2. Hi Everyone, I have recently added VIVE OpenXR Plugin version 1.0.1 from https://developer.vive.com/resources/openxr/openxr-pcvr/download/archive/101/ to my project to add support for Vive Cosmos, . but after adding this I can't make a build everything works fine in the editor. I am using other third party assets like Newtonsoft json, and photon. and they started throwing "Missing a using directive or an assembly reference?" errors : When I remove Vive OpenXR plugin from the packages, I am able to make a build, couldn't figure out why it is causing this problem! if anyone have any insight on this do share! thank you! I am using: Unity 2020.3.35f1 LTS VIVE OpenXR Plugin version 1.0.1
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