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Jerome

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  1. Hi I don't find option to disable software update ? [Enterprise] New option to disable software update checking.
  2. We actually use VO mode with Marker Based Location Sharing and I wondering if there is an actual way of use Ultimate Tracker in this mode ? I understand that in LBE mode and with the new firmware, the Headset and Ultimate Tracker can share the same Map. But how this will be handled in VO mode where the map is not really shared between devices ?
  3. Hello, Since this version I can't get the Wrist tracker Button press using VBS and Unreal at all. I'am using Steam VR 1.27.5 and UE 5.2.1. No change in setup I just upgrade to VBS 1.12.8. When I use the Test Controller features in SteamVR, I can see that the UI is different With VBS 1.12.8 and SteamVR 1.27.5 this is the UI : Button Press is "X" With previous version VBS 1.11.18b UI of test Controller look like this Of course I change Button binding to X instead of Y after Upgrade to 1.12.8 Other part of my setup : In Unreal Engine I bind motionSources to "Tracker_Camera" and "TrackerKeyboard" Do you have Any Idea ? Does the Wrist tracker PCVR Extension for openXR is on the way ?
  4. So it works but not out of the box with only this option. I had to create a post process to set alpha in frameBuffer post the ToneMapper... find this information on other AR headset supplier documentation... Could be interesting to have a more clear documentation on this. Now do you think it is possible to get the the depth information of the headset so we can make depth occlusion with 3D ? I tested with a focus 3 so I know it will not possible with this headset but I plan to switch my solution to Elite XR which I think could do this. (still through VBS)
  5. Great news, I tried with hand tracking, no problem. But WristTracker is not working. I thing openXR extension is missing, I doesn't appear in extension list in SteamVR. How can I get it and install it ?
  6. Hello, I tested with a simple UE 4.26 project with a vive Focus 3. Don't know if it's a problem with Unreal gine and this version but it seem Blending is done on the color intensity (if an object is white it will be "opaque", if it's 50% grey it will 50% transparent. I don't know if there the right way to pass alpha with UE ? And VR part / camera view seem not be in the same coordinate, there is a lot of parralax between VR and reallity, object doesn't fit were they should, very strange effect, I will try with UE 5.2
  7. Try to kill the RRconsole in task manager and relaunch VBS as faster as you can, wait some seconds and try access the settings... and repeat. It take me about 10 tries so I can make it works just to activate the beta option, no more freeze in last beta version
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