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Dwarph

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  1. Oh - we've found that this wasn't a vive specific error
  2. Hi, I'm trying to build an app for the Vive Focus 3 & Unity 2022.3, using your OpenXR plugin - but we're getting a consistent crash after ~15 seconds. I've attached the logcats & tombstone (a filtered one from the app itself, a full one of the headset, and the tombstone generated from the crash) From what I can tell reading through the stack trace, it's a vive & unity issue, rather than anything I'm especially doing. com.ultraleap.controlpanel-logcat-FULL.txt tombstone_01 com.ultraleap.controlpanel-logcat.txt
  3. as way of an update, I did attempt this in september and found that things were pretty locked down - the answer seemed to be that it wasn't possible without violating the terms of their agreement. Would love to know if anyone finds a workaround.
  4. Oculus's tooling is supposedly "OpenXR First", which means that theoretically it should be pretty simple to port an application build with Oculus's unity SDK to the focus 3. Has anyone managed to actually do this?
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