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Aioshiro

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  1. After further investigation, it seems that SRWork_AI_Scene.ai_scene_data_.labels_right is not updated when calling SRWorkModule_API.GetAISceneData, so we're only getting labels for the left camera, and it seems impossible currently to get labels for the right camera, and so detecting humans in the image. To be more precise of the problem, I attached a screenshot showing the offset between the two eyes. Aio.
  2. Hi, I tried for my master thesis to use the ai scene human cut module with SRwork's passthrough to add occlusion. The human cut module seems to works really well, sadly it seems that it only returns occlusion for the left camera, with create some offset between both eyes in VR. Did anyone tried to use these and has a fix for this ? I can at least tell that on Unity 2019.4, there is a missing layer on the AISegmentPlane (left) gameObject of the rig, and no AiSegmentPlane (right), witch could explain the issue. Thanks, Aio.
  3. Hi, I'm currently using this SDK on Unity with my Vive Pro 2 for my master thesis. The gesture detection works quite well, but I noticed that when I'm moving my head with my hands staying still, the hands seems to follow a bit the head movement and then going back to their original position. Is there parameters to play with or something to reduce this effect ? Thanks, Aio.
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