Jump to content

Metten

Verified Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Yes i follow exactly this tuto and it doesn't work and i have the errors i send
  2. Yes i follow exactly this tuto and it doesn't work and i have the errors i send
  3. To try hand tracking with the htc vive pro, I installed the following packages on the latest LTS version of Unity: OpenXR Plugin, VIVE Input Utility, VIVE Wave OpenXR Plugin - Windows (with the sample HandTracking Example). When I launch the demo scene located at Samples\VIVE Wave OpenXR Plugin - Windows\1.0.7\HandTracking Example\Scenes, I have no handtracking that appears (no hands in VR) and I have the following warning: Fail LocateHandJoints: XR_ERROR_VALIDATION_FAILURE UnityEngine.Debug:LogWarning (object) VIVE.HandTracking.HandManager:GetJointLocation (bool,VIVE.HandTracking.XrHandJointLocationEXT[]&,VIVE.HandTracking.XrHandJointsMotionRangeEXT&,bool) (at Library/PackageCache/com.htc.upm.vive.openxr@1.0.7/OpenXRHandTracking/Script /HandManager.cs:252) VIVE.HandTracking.Sample.RenderModel:Update () (at Assets/Samples/VIVE Wave OpenXR Plugin - Windows/1.0.7/HandTracking Example/Scripts/RenderModel.cs:31) as well as the following error: Failed to suggest bindings for interaction profile '/interaction_profiles/microsoft/hand_interaction' with result 'XR_ERROR_PATH_UNSUPPORTED'. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Did I forget to tick some parameters?
×
×
  • Create New...