Hello all,
If you are attempting to determine where someone is looking within a scene using a raycast, is it generally better to use the built in focus point data, or to construct your own raycast using a combo of the gaze origin and gaze direction? Additionally, are gaze origin and direction absolute/world coordinates or are they relative/local to the camera? Finally, for the focus point data when finding where a person is looking, what would be the origin of the raycast? would it be the camera, or would it be some midpoint between the eyes?
Thanks,
George