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Dynepic

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  1. The Quest uses an Android Manifest setting to enable the overlay keyboard: <uses-feature android:name="oculus.software.overlay_keyboard" android:required="false"/> Is there an equivalent setting for the Vive Focus 3? Does it require some other OpenXR setting? Like composition layer?
  2. we figured out the issue we were having. The OpenXR action context does not appear to be specifying which controller (left or right) is requesting the action. context.control.device.name for the Quest specified left or right controller -- so far we've not found a variable in the context structure that says WHICH controller triggered the action. As we only want to present the Teleport fishhook on demand, on a single controller, we need to know which controller sent the trigger (we're using joystick) -- all variants we checked, deviceName, description, controller etc do not appear to specify left or right\ would appreciate any feedback Arthur
  3. thank you for the update. The headset was NOT in kiosk mode -- but putting it in and out cleared the issue with Screenshot, Video recording, and Quit not working, so thank you for that. Firmware is at 5.0.999.624 We are using Unity 2020.3 LTS, OpenXR and Locomotion https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@1.0/manual/locomotion.html Snap action is working, but triggering Locomotion On/Off is not working, whether we use the standard "lefthandteleporter" action or create our own -- say tied to a controller button. all of this IS working on Quest. The URL you sent expired -- can you resend? Is there an example that specifically uses Locomotion package from Unity? Thank you! Arthur
  4. I've successfully ported our test Unity OpenXR application to Vive Focus 3 from Quest 2 We're having the following issues, however: Permissions: We're installing the APK by doing Build & Run from within Unity. But the app will not allow us to either screenshot or video record it -- those buttons are greyed out. How does one enable this permission for a developer handset? Is there an Android Manifest change we can make, or do we have to sign the app in some way? This is a test app that only goes to developers. Quit: The app ignores the Quit command from the system which comes up as an option when pressing the Vive key. Do we have to put specific code under application quit event? Input: We are using Action based controllers. but they're not working as expected. We have Focus 3 interaction profile installed But for example, leftHandTeleportActivateReference and rightHandTeleportActivateReference, , do not work. Please advise Arthur
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