Jump to content

Luke Higgs

Verified Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Luke Higgs

  1. Hello, I am using the Unity VIVE Wave XR Plugin version 5.0.3-r.5 and testing compatibility for a Unity VR application on the Vive Flow headset. The Passthrough camera will be required for the app, however it appears that the Passthrough Overlay/Underlay feature is inaccessible in Unity for the Flow? I have done a build of the sample project here: https://github.com/hardcoded2/WavePassthroughOverlayExample and it runs on the flow but there is no passthrough. I would just like to confirm that this is still unavailable or should I be able to access these features? If it is unavailable will it be supported soon and are there any work arounds? Thank you!
  2. I am also interested in using passthrough in the Vive Flow, I'm having trouble getting the camera to come online and this example doesn't seem to work: https://github.com/hardcoded2/WavePassthroughOverlayExample
  3. Hello, I'm just checking if is there an update on this? Is it still true that the passthrough camera isn't supported on Vive Flows? I am testing an app that relies on a passthrough camera and the example package above doesn't seem to work. The project builds fine but I'm just getting a black background with a few objects in the vive flow, I assume the passthrough should be running at that point?
×
×
  • Create New...