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BraisB

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  1. Hi Tony, thanks for your reply. I have looked into those, but im trying to avoid using unreal or unity, since my app is running directly over the openXR API
  2. Hi, i have been working the past few weeks torwards developing a native VR application. Despite my efforts i have not been able to make it work till recently and the only part sdk part that seems to work for me is the undistorted passthrough view. I am fairly new to this framework so i have several questions: Does anything but the distorted passthrough view of the sample work? if so, how did you manage to get it running? Is it possible to avoid using the sdk libraries and use the api layer from openXR directly?
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