Hi, I'm trying to access a .txt file located in the SD card of my Focus 3 in Unity's Editor.
No problem getting the path and reading the file on build, I've got a function to get the path.
However, to get the path in editor, I'm using string path = EditorUtility.OpenFilePanel("Get file", "", "txt");. Which does work for other disks than the SD card but returns nothing when I specify the .txt file located in the headset SD card.
Any idea? Am I doing something wrong? Do I need to authorize access somewhere?