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knoble

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  1. Hi, When running in Vive Direct Preview, Unity logs give me a DllNotFoundException for my .so files that my game imports. Unity works fine when I package everything into an .apk and run it natively. It seems that when I try to run in direct preview, Unity doesn't know what to do with these android libs. My build is longer than a minute, so any suggestions for how I could use this feature would be appreciated.
  2. I understand that the 3-DoF controller that comes with the Vive Focus runs on Bluetooth. I'm happy to wade into the Wave VR SDK if I can allow multiple controller connections in software; or is this an issue at the driver level that's not exposed to devs?
  3. @jester1068 it appears that there is special hardware in the vive focus plus that supports the 6DoF controllers. The vanilla vive doesn't have this.
  4. I need 6DoF controllers for the Vive Focus. Are the Focus Plus or the Focus 3 controllers compatible with the Vive Focus? Or are there any other controllers that would be compatible? Thanks!
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