Hello everyone, I´m trying to bring some projects from unity into the vive flow, but they´re quite heavy and the rendering is really lagged... Is there any tutorial or guide about how to make a better and optimized unity project for the flow?
It´s some different scenarios with guided audio for an educational program I´m doing a research with another headset. There´s not interaction so I thought it could be a good use case for the flow, but I´m using high poly and high resolution objects and textures.
I´ve noticed some of the apps in the vive use very low poly meshes or low resolution images-textures, is that the trick?
Thank you very much!