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kwttwk

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  1. Hello. I would like to implement Vive-SRWorks in Unity for AR development. When I run Assets>ViveSR>Scenes>"ViveSR_Sample_duplicate", the four spheres displayed are linked to the body movements and are not in 6DoF state! The development environment is as follows ∙ Windows 10 ∙ Unity 2019.4.6f1 API is LegacyVR VIVE Pro eye Plugins used SteamVR Plugin 2.7.3 SRWorks 0.9.7.1ver SRWorks Experience 0.9.7.1ver I'll briefly describe the current situation. ・I have confirmed 6DoF VR using SteamVR. ・Assets>ViveSR>Scenes>"ViveSR_Sample_duplicate" results in 3DoF ・Assets>ViveSR_Expericence>Scenes>"Sample7_Portal" and "Sample10_HumanCut" confirmed 6DoF movement. ・Even if I place an object referring to "Sample10_HumanCut", it is 3DoF. I'm stumbling over something as simple as placing a square and seeing it in 6DoF. Please help. I'm Japanese, so I have to rely on machine translation. I'm sorry if my words are not correct.
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