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  1. Hi @JosephTsai, I tried you way, added the XRRIg to the scene and made it replace my oringinal PlayerRig. But still, my headset and my controllers were tracked (I can see them moving in the Unity Scene window ), but there just nothing display on my headset!
  2. Hi, @Tony PH Lin, I'm sorry, but after changing the preferred graphics processor to High-performance NVIDIA processor, the issue that the headset can't receive frames from Unity still exist.😭
  3. Hi, @C.T., I've tried reconnecting, hitting the play button again, and even changing the wifi several times, but the issue is not solved. As for the USB cable connection, it also doesn't work. Unity can't even receive pose data.πŸ˜” Hi, @Tony PH Lin, I just tried to restore my graphics card settings, but the result is still the same: the headset cannot receive the image from Unity.😞
  4. Hi @dario, Thank you for your response, but I have already selected "Wave" in the XR Plugin Management for both the Android and PC tabs. And it seemed like Unity can receive the position information from the headset, but the headset does not receive any image from Unity.πŸ₯Ί
  5. After pressing the play button in Unity, the headset still displays "waiting for steamvr." Shortly after, an error code 921 appears indicating a missed frame timeout. I have recorded my screen during development, with Unity interface on the left and the headset projection on the right. 00:03 Install Device APK 00:25 Restart my headset 01:37 Start streaming server 02:00 Start VBS in headset 02:36 Press play button in Unity 02:53 Missed frame timeout, code:921😒
  6. Hi @dario, I have met all the conditions you mentioned, but my situation is that when the headset shows "waiting for steamvr", I pressed the play button in Unity, but the headset still continues to display "waiting for steamvrπŸ˜”
  7. Hi, @Tony PH Lin, I've tried not to open VBS and pressing the play button in Unity after I pressed "Start streaming server" directly, but it still not work! I also tried both open or not open VIVE Streaming Hub on PC with opening VBS on headset and there was nothing show in my headset after I pressed the play button in Unity. Can you use direct preview successfully in Unity?
  8. Hi @Alex_HTC I followed the steps for Direct Preview by WiFi, but when my headset's VBS connected, it keeps showing "Vive Business is connected, please waiting Steam VR", and my computer's Steam VR cannot detect my XR Elite. Pressing the play button in Unity also has no response.😭
  9. Hi @Alex_HTC~ When I right-click on the files in the context menu, there is no option for installation. I also tried right-clicking on XR Elite in the device manager and selecting "Update Driver Software," but it didn't work either..... n addition, I am quite sure that my adb is on my environment path, and when I pressed the button, it showed "install success" message in my Unity console. However, I still cannot find the vive_rrClient on my headset. Also, when I try to use the VBS method, whenever I press the play button in Unity, it automatically opens Steam VR on my computer and runs Steam VR home in the headset instead of my Unity project. How can I solve these issues? Big thanks
  10. I'm developing with XR Elite and Unity, and I need to use the pass-through development feature that is only available on the Android platform. Terefore I can't switch to PC VR mode, and if I package it directly into an APK, I can't control the program from the computer side. So the direct preview feature in Unity is very important to me. I followed the instructions on this website (https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRDirectPreview.html ), but I encountered the following issues: 1. In step 1, I couldn't install The HTC Driver (RR server?) because there were no MSI or EXE files in the downloaded file. 2. In step 4, I opened Vive Business Streaming, but it couldn't connect to anything and I don't know where to start Vive_rrClient.apk on my headset. I would greatly appreciate it if someone could help me solve these problems.
  11. Hi, @chengnay, Thank you for your code. It works for passthrough, but in my case, the virtual object disappears. Besides that, I tried creating a new Unity project and copying the scene over to the new project, and everything worked fine. So it seems that there was something wrong with the original project that caused passthrough to not work properly.
  12. By the way, I'm using Unity 2020.3.40 URP
  13. I want to enable passthrough mode on XR Elite through Unity, but no matter what I try, I only see a black screen. I'm pretty sure that I have set the camera's background solid color to black (0,0,0,0). And here are my code. Is there any detail that I might have missed? I'm really going crazy. I would be grateful if someone could provide me with some help.
  14. I still have some problems. 1. I follow the document to download the VIVE RR interface, but I don't know how to install it on my PC. It doesn't have any .exe. 2. I clicked the "Install Device APK" button, and Unity cosole show install successd. And then I restart my headset, but I still can't found the "Vive_rrClient.apk" on my headset and run it.
  15. With Wave 5.2.1, My ControlPalnel look like this. There is no connection type or Start and Stop Device APK! What should I do!???
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