Hi @Konshu. There are many ways to chroma key a normal video or image texture in Unreal, even just using materials and not an external plugin, so that's not really the problem I'm inquiring about (though I appreciate the thought). I'm specifically asking about access to the Vive Elite passthrough texture layer, which Vive has been previously explicit about devs not having access to (for privacy reasons), and then applying chroma keying, or really any material post processing to.