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SergeyMak

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Everything posted by SergeyMak

  1. Wave SDK 5.2.0 for Unreal crashes on Windows platform due to an uninitialized variable in the SDK code: Line 457 of Source\WaveVR\Private\WaveVRHMD.h: PoseSimulator *pSimulator; The variable must be initialized to null: PoseSimulator *pSimulator = nullptr;
  2. Wave SDK 5.2.0 for Unreal crashes on generic android devices and in Unreal Mobile Preview ES 3.1 mode even if I don't use any classes or functions from the SDK. I am developing an application that should work in both VR and non-VR modes on mobile devices and I want to avoid creation of two applications (with Wave SDK plugin and without it). Also I need working Unreal Mobile Preview for debug purposes. Please, fix it if possible.
  3. ADDITIONAL INFORMATION! This happens when MobileHDR is on and Mobile tone mapping is turned off (add r.Mobile.TonemapperFilm = 0 to DefaultEngine.ini)
  4. Wave SDK 5.2.0 for UE 4.27 doesn't render properly on VIVE Focus 3 with Mobile HDR turned on. The left eye image looks correct but the right eye image doesn't. I use the following project settings: Mobile Multi-View: false Mobile HDR: true Forward Shading: false Anti-aliasing Method: TAA Supports desktop Gen4 TAA on mobile: true I can't use any post processing features without Mobile HDR... Could anyone help me?
  5. Delete me please
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