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loneill

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Everything posted by loneill

  1. I don't have much experience with Oculus, we use Vives, but I have the tracking set up to follow the Vive's tracking and the Zed's tracking is disabled. And the chroma key prefab does take some work to get it to work with the stereo rig. It's been a while but I don't remember it being too bad to get working
  2. I have not found another headset for chroma keying passthrough yet. I currently am using a ZED with a Vive Pro 2 and its passable for now. The quality of the passthrough is not as good as the XR Elite but the XR Elite is still missing too many features. I'm interested in the Lynx R1. That could prove to be a good headset to look into
  3. Hello, I have played with the passthrough depth occlusion on the headset a bit and it seems very unfortunate that the headset does not have dynamic depth occlusion. It looks like it only tracks static objects for depth while there are other headsets that can track moving objects' depth. Are there plans to develop this in the near future? This feature is extremely necessary for having functional XR. Thanks
  4. I actually have figured out the Unity pcvr passthrough. Now, I'm just looking for more information on passthrough depth occlusion. Is this coming soon? @C.T. Any insight on this?
  5. @msoson Did you ever end up finding a solution to this problem? I am in a similar situation and after posting a question on here, never heard back
  6. Hello, I am currently trying to get passthrough to work in unity using pcvr. I cant seem to figure this out as I can only see the virtual space when running the application. Is there anywhere you can point me to help me out with this? Also, is dynamic depth occlusion of the passthrough in the works? I've see that you can set walls and static objects to occlude. But this doesnt really work with hands and objects you may be holding in your hands. Thank you in advance for the assistance
  7. I am part of the beta program and have been following the releases as far as depth being enabled. Will the headset receive support for active depth occlusion for passthrough? As in if I have an object in my hand, the object will show on top of virtual objects that are further away. I bought the headset with the expectation this would be included already and this is a major feature of video passthrough
  8. Hi, I am developing a chromakey video passthrough set using Unity and am currently using a Vive Pro 2 with an external stereo camera. I would like to switch to the XR Elite but I can not find whether the XR Elite supports chroma keying the video passthrough. And if not, will it be supported in the near future? This is very important to me and I would like to know before buying. Thank you, Liam.
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