So, I just received an xr elite device and I am trying to test out some of the features and all but for some reason If I build even the simplest scene with a simple XRRig using WaveXR, the build does not even launch at all but if I build that same scene by using openxr instead it works fine. The same thing happens if I try to run sample scenes.
This is what I got in the logs:
04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: FATAL EXCEPTION: main
04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: Process: com.UnityTechnologies.com.unity.template.urpblank, PID: 23768
04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: java.lang.NoSuchMethodError: No direct method <init>(Landroid/app/Activity;)V in class Lcom/unity3d/player/UnityPlayer; or its super classes (declaration of 'com.unity3d.player.UnityPlayer' appears in base.apk)
04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: at com.htc.vr.unity.WVRUnityVRActivity.onCreate(WVRUnityVRActivity.java:297)
I am more interested with what waveXR has to offer especially Scene Understanding as my team is mainly doing Mixed reality stuff and openXR does not seem to have any sort of spatial mapping features unless we do it ourselves from scratch.
Is waveXR even supported for this new XR elite device?