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jcm01

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  1. @Alex_HTC Thanks for checking. Yer even the very basic scene with a simple XRRig builds will crash as well as the sample provided called ScenePerceptionDemo(MeshAnchor). But note this seem to be when using waveXR and the version I encounter this is Unity 2022.2.3f1
  2. Hi, I have an XR elite device and I am trying to experiment the MR capabilities. I have tried building the demo scene called ScenePerceptionDemo(SceneMeshAnchor) but I don't understand what it is actually doing in the app. From what I understand from the code it is suppose to generate some meshes of floor, wall etc... but when I press the button "Visual Mesh" or "Collider Mesh" nothing happens. I am assuming it is suppose to change the material of the meshes but this seem to be for the defined 3d meshes and not your actual physical world but nothing happens for me even when passthrough is enabled and I quite don't understand the purpose of this Scene Understanding feature? In my mind I assumed that this is something like spatial mapping which scans your whole real physical environment and generate some meshes. Can we even do Spatial mapping like Magic leap 2 or hololens does on the XR elite (OpenXR Mobile or WaveSDK)? Some clarification would be greatly appreciated thanks.
  3. Hi @Alex_HTC This is not the issue as I have everything checked properly. I found the issue. Somehow build won't work when building in Unity 2022 where as when I build with Unity 2021 it works fine. Is it known that unity 2022 is not supported or there are other settings required not mentioned in any tutorial?
  4. Hi @curvaturegames Did you get the underlay passthrough to work with URP yet? I am having the same issue on the new XR elite device
  5. So, I just received an xr elite device and I am trying to test out some of the features and all but for some reason If I build even the simplest scene with a simple XRRig using WaveXR, the build does not even launch at all but if I build that same scene by using openxr instead it works fine. The same thing happens if I try to run sample scenes. This is what I got in the logs: 04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: FATAL EXCEPTION: main 04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: Process: com.UnityTechnologies.com.unity.template.urpblank, PID: 23768 04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: java.lang.NoSuchMethodError: No direct method <init>(Landroid/app/Activity;)V in class Lcom/unity3d/player/UnityPlayer; or its super classes (declaration of 'com.unity3d.player.UnityPlayer' appears in base.apk) 04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: at com.htc.vr.unity.WVRUnityVRActivity.onCreate(WVRUnityVRActivity.java:297) I am more interested with what waveXR has to offer especially Scene Understanding as my team is mainly doing Mixed reality stuff and openXR does not seem to have any sort of spatial mapping features unless we do it ourselves from scratch. Is waveXR even supported for this new XR elite device?
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