Jump to content

Thomas B.

Verified Members
  • Posts

  • Joined

  • Last visited


0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Your statement corroborate my experience, and I can confirm that a higher upload bandwidth solves the issue. Maybe someone at HTC Vive should now about this (pinging @HTC_Abby by default). Thank you all for your replies!
  2. Thank you for your reply! I understand that markers have to be planar. I am looking forward your new feature!
  3. Thank you @CREWvzw. Your answer was really helpful! As you mentioned, I was able to track the upload of the maps. But it still didn't worked... At some point, I changed the batch configuration of the headset to use my phone/mobile connection instead of my home/ground connection (they are different ISPs). An that worked! My guess is that my upload bandwidth was too low (1Mb/s vs 4 Mb/s), or maybe there is something with my ISP (firewall, packet filtering, I don't know...). I had the same problem when uploading apps to VB+. That's strange and quite unexplained... Thank you again by the way!
  4. Hi, Can ArUco markers be placed on non planar surfaces that are not perpendicular to the ground? I have a scenario in an aircraft, where the walls are round (fuselage). At best, the markers can be placed on the back of the seats (in front of the users). But, these are not strictly perpendicular to the ground... Can I use the ArUco markers somehow in this scenario? What would be your advice? Thank you in advance for your answer.
  5. Hi, I have access to Vive Business +, with a PRO license. I have enrolled headsets which belong to a group with a specific batch configuration (in LBE mode). Using the Vive Manager (with an Android phone), I can successfully create a map from a headset. However, when I try to export it using the Vive Business + interface, I always obtain a 0 byte/empty map (see enclosed screen capture). What am I doing wrong? Thank you in advance for your help.
  6. Hi, Is there a way to turn off the Focus 3 programmatically, with the Wave SDK API (or by any other mean)? I am using Unity and I have a LBE / VADMS (Vive Advanced Device Management System) licence. I know I can shutdown the device from the VADMS interface. However, I would like to do it from the code... As a side note, the VADMS dashboard seems to send orders via an API. Is this API public, is it documented somewhere? Thank you in advance for your help.
  7. I am masking the sensor too. However, it feels like odd jobs... As for the calibration, I have a LBE licence, so I was able to deactivate it. Thank you for your answer!
  8. Hi, I am actually using the Vive Business Device Management System. I have found a way to copy files at /storage/emulated/0/Android/data/<application package name>/files (a.k.a. local storage location), as the last step of the batch configuration installation: Grant your application with the READ_EXTERNAL_STORAGE permission in the Android Manifest. Put the files in the external storage (i.e., the microSD card) in the /Android/data/<application package name>/files folder. At the first launch of your application, copy the files from the external storage location to the local storage location (get the path to the external storage location with this tip : http://anja-haumann.de/unity-how-to-save-on-sd-card/). Thomas
  9. Hi, I am using the batch configuration feature for the Focus 3, in order to deploy a single app in Kiosk mode. I also want to copy files along with the process. My files should be located in the /storage/emulated/0/Android/data/<application package name>/files usual folder. Can I do this with the batch configuration feature? I have noticed a "Sideload" section in the batch configuration setting process (which I don't understand), can it be of any help? Thank you in advance for your help. Thomas
  10. Hi, I am developing an app for Focus 3 which is constantly communicating with a back end server. When the headset is removed, the app is suspended and the communication is interrupted... Is there a way to prevent the screen to be turned off (and the app to be suspended)? Interesting fact: I have noticed that when the app is run (with no user wearing the headset), it is not paused. It is suspended, the next time the headset is removed... For all intents and purposes, I am developing with Unity 🙂. Best, Thomas
  • Create New...