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Nathan Gann

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  1. Well....took a reinstall of Windows, but now everything back to normal.
  2. Thank you for the super quick turn around, but just as I feared, even tho the resolution is back to showing the symmetrical value as mine was just 5200x5200, the visual quality on Ultra is more like a mix between Balanced and High. It's just blurry, not clear like it was before the 2.0.24.3 Beta. I have a I9 10900k and RTX 4090, and before that beta, everything was crystal clear and focused. Games looked amazing. Now, it's like it's only rendering at part of the resolution that is actually set. I was just running ACC with Opencomposite and OpenXR toolkit at 3000x3000 with FFR and it was very pixelated, where as before it was perfectly clear. Thought it may have been the Opencomposite and OpenXR toolkit causing problems, so completely uninstalled and reinstalled the game and ran through OpenVR and it was even worse visually. Tested out a number of different games with same result (Mix of OpenXR and OpenVR). The home environment and text are "Fuzzy", lower resolution. I can't see text clearly on the desktop now, where as before it was no problem. Any suggestions to help me fix this? I've already done a complete uninstall/Deleted left over files of Viveport, Vive Console, SteamVR. Anything that is Vive or HTC related. All of the files in the x86 folder, Appdata folder also. Then reinstalled SteamVR first, then Viveport/Console. Tried resetting the headset, removing and reinstalling all USB devices. Just seems like that Beta messed with the headset resolution in a way that keeps it from displaying the full resolution. Thanks for quick response earlier, and for any help on this issue.
  3. Thank You! Just to clarify on my above statement, now that I'm not on the beta anymore, and its showing a symmetrical resolution again in SteamVR, such as 5676x5676, it looks as if its still only rendering half of the 5676 on vertical making the picture blurry/fuzzy. Looking forward to the next beta. Thank you guys
  4. Yep same here. My steam VR resolution use to be symmetrical as in 7000x7000. But now the vertical resolution is always half of what the horizontal is. The visual quality of the Pro 2 has degraded tremendously after this update. There is no clarity now at all. Its as if the vertical resolution is staying static to half of the horizontal at all times, even after deleting SteamVR, Vive Console, Viveport and anything Vive or HTC related from my computer and reinstalling everything without installing the beta branch of Vive Console (I'm running the latest 2.0.23.2 public build now). My Vive Pro looks better than my Pro 2 now. Is there any way to fix this? Because like I said, no matter how high I crank the resolution in games, the headset seems like it is stuck in performance mode. This morning it was perfectly crystal clear, but no matter what I try now, after updating to this beta, the headset is just...Blurry...Fuzzy....low resolution looking. Not horrible, but definitely not what it was before. No clarity at all. Just scares me because I've tried reinstalling everything after a full delete of all the software, and avoiding this beta and now it just seems to be stuck with this resolution problem.
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