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Fuzzypeg

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Everything posted by Fuzzypeg

  1. Unfortunately even after updating I am still getting a lot of WaveXR logs when running for example on Quest2 using OculusXR with WaveXR disabled in the XR settings. I have attached a subset of the logs produced by this build for reference. The final block of logs is repeatedly output at runtime. WaveXR logs on Quest2 using OculusXR.txt
  2. Hi @Tony PH Lin We are currently using version 5.2.1-r.1 but I see there is a new version (5.3.1-r.2) available since the end of June. Our porting work has been on hold for a while due to other priorities. Would this latest version fix the issues I have been getting? If so I will upgrade asap.
  3. We are building for multiple platforms including oculus and as such we switch the XR plug-in at build time as required, but Wave XR runs whether it is supposed to be active or not. This results in logs being spammed as Wave XR is failing to find the device as it is running on a Quest 2. Wave XR adds a scripting define when it is enabled, but it seems this is not actually used to ifdef out the code that is registered as [RuntimeInitializeOnLoadMethod]. Please can we get a fix for this as it is making debugging more difficult on other platforms without having to completely remove the Wave XR packages from the project. Repro steps: Build with any other XR plug-in enabled and Wave XR disabled. Run and observe that the Wave XR code still runs and spams logs.
  4. So I've found this https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRIMEManager.html for use with wave xr, is this what I should be doing? The example does at least work which is more than I have gotten using all of the many other tutorials
  5. Hi, this seems like the most basic of functionality but I can't seem to figure out how to get it to work. I am able to select an input field, but nothing happens and so far I haven't been able to find any answers. Is there something I need in the manifest like there is for oculus? I am using unity 2020.3 with the vive focus 3.
  6. Did you ever manage to find an answer for this? I've been trying but it doesn't matter if I use wave or openxr, I just can't work out how to get the keyboard to show up when a text field is selected. It seems like such basic functionality yet I can't see any answers to this question.
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